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A learning object is an interactive mediated representation designed for educational reuse. In this page you will find papers and examples of various learning objects develop either by my self or by my students. The following graphical organizer explains key elements of the proposed definition.

Usually learning objects reside in digital repositories, ready to be retrieved and utilized by those involved in generating educational activities (e.g. teachers and students). These representations address: key concepts from disciplines, in visual and often interactive ways (conceptual models); information (information objects) and situated data (contextual representation objects) that can be useful in the context of developing discipline-specific thinking, a culture of practice, a spirit of inquiry, theoretical knowledge and information; presentation of small, instructional sequences and demonstrations that deliver encapsulated descriptions and illustration of some aspects of subject matter (presentation objects); provide opportunity for practice (practice objects); and simulations of key equipment, tools and processes from a discipline to support the development of a deeper understanding of artifacts used in a culture of practice (simulation objects). Some of the learning objects from the classification can be combined with other objects into direct instruction products supporting traditional pedagogies (e.g., computer-based tutorials). Other learning objects are more appropriate in the context of contemporary pedagogical approaches as resources to be deployed in learning tasks designed by teachers. Through all these forms, representation and interaction are key attributes which also explains why they are also sometimes called manipulatives.

Sellected papers on Learning Object:

  • Churchill, D. (2008). Learning Objects for Educational Applications via PDA Technology. Journal of Interactive Learning Research, 19(1).
  • Churchill, D. (in press). Towards a useful classification of learning objects. ETR&D.
  • Churchill, D., & Hedberg, G. (in press). Learning Object Design Considerations for Small-Screen Handheld Devices. Computers & Education.
  • Churchill, D. (2007). Learning objects and their applications via handheld technology. In D. Solesa (Ed.), Proceedings of the 4th international conference on informatics, educational technology and new media, 31 March – 1 April, Sombor, Serbia (pp. 83-93). Sombor, Serbia: Pedagoski Facultet u Somboru.
  • Hedberg, J. & Churchill, D. (2007). Learning Object Design considerations for small screen handheld devices. In Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2007 (pp. 778-787). Chesapeake, VA: AACE.
  • Churchill, D. (2006). Understanding the Design Principles of Learning Objects for Educational Applications via PDA Technology. In C. Crawford et al. (Eds.), Proceedings of Society for Information Technology and Teacher Education International Conference 2006 (pp. 2177-2184). Chesapeake, VA: AACE.
  • Churchill, D. (2005). Learning object: an interactive representation and a mediating tool in a learning activity. Educational Media International, 42(4), 333–349.
  • Churchill, D. (2005). Beyond learning objects: from tools in the world to capacity in the mind. Paper presented at the at the ED-MEDIA 2005: World Conference on Educational Multimedia, Hypermedia & Telecommunications, June 27 - July 2, 2005, Montreal.
  • Jonassen, D., & Churchill, D. (2004). Is There a Learning Orientation in Learning Objects? International Journal on E-Learning, 3(2), 32-41.

 

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© 2005 Daniel Churchill